DiRT  Design new cars


-- UPDATED - - UPDATED - - UPDATED - -

Here is a final update for designing new liveries for DiRT cars.
(btw you can also use it for modifying the track textures)


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To design new liveries for cars in DiRT you need the following;
   

PSSG Utility v1.0.0.0 Size: 1.54 MB
released by Pavcules
extract/import PSSG files
DOWNLOAD

 
MS .NET Framework v2.0 Size:22.4 MB
This program is required to run the PSSG Utility
DOWNLOAD (hosted elsewhere)
 

IrfanView & Plugins/Addons Size: 7.3 MB
graphic viewer (included DDS)
DOWNLOAD (hosted elsewhere)


Adobe Photoshop Plug-ins Size: 4.3 MB
DDS plugin and more
DOWNLOAD
(hosted elsewhere)
 

and of course a graphics package ie.
Photoshop
, PaintShopPro or Gimp


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Tutorial on how to design new cars for DiRT

- First install the
MS .NET Framework v2.0 program.
- Next install the PSSG Utility program.
- After installing launch the PSSG Utility program.
- Click on the "Browse" button, and navigate to the folder where the   PSSG files are.
- Now select a PSSG file you would like to work on.
- Click on the "Extract" button to extract the DDS files.
- Click on the "View Files" button to open the folder containing the   extracted DDS files.
- With the program IrfanView you can view the DDS files.
- To modify the DDS files use your Graphics package.
- Once you are done, save your modified DDS files back into the   folder it came from.
  (more info about saving your modified DDS files, see below)
- Click on the "Import" button to import the data back into the PSSG   file.
- Place your modified PSSG file back into the game.
- Play the game, and check the graphics.

- Car done ?! let me know so i can publish it for you on our website.

Problems / Issues
- This program does not extract all the PSSG files.
  If the program does not understand a PSSG file it will mention it on   the screen.

- Game crashes when trying to play a game.
  Click on the "Restore" button the PSSG file you have modified. If this   has occured the utility has not written the PSSG file correctly, which   needs to be fixed.



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How to save your .dds files in Photoshop
Be sure to save with correct nvidia plugin settings.

DDS file

*_main.dds
*_main_m1.dds
*_cabin.dds
*_wheel_tm.dds
*_glass.dds
*_glass_dm.dds
Save as

DXT1 ARGB (1 bit Alpha)
DXT5 ARGB (Interpolated Alpha)
DXT1 ARGB (1 bit Alpha)
DXT5 ARGB (Interpolated Alpha)
DXT5 ARGB (Interpolated Alpha)
DXT5 ARGB (Interpolated Alpha)

 



generate mip maps ALL
generate mip maps ALL
generate mip maps ALL
generate mip maps ALL
generate mip maps ALL
generate mip maps ALL
Tip:
The alpha layer in *_main_m1.dds controls the amount of shine/reflection on car.
White is max shine, black is no shine. Medium to darker shade of gray is good
for the body.
 
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!!!
New DiRT cars are available here !!!


 

 >> example, new livery for the Citroen C4 designed by Skidmarque <<

 

 
 
 
   
 
 
 
 
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